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- Newsgroups: comp.sys.cbm,comp.sys.tandy,alt.folklore.computers
- Path: bath.ac.uk!uwe-bristol!kettle!rff-ribe
- From: rff-ribe@csm.uwe.ac.uk (R Ribeiro)
- Subject: Re: Neat hack proposal for old machines...
- Message-ID: <1996Feb9.143146.1529@pat.uwe.ac.uk>
- To: thdb86%teach@dcs.shef.ac.uk (Damion Yates)
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- References: <4etnnl$4fj@news.microsoft.com> <4eu4mo$gff@news.microsoft.com> <4fbat8$lbk@dns.crocker.com> <1996Feb8.143230.17953@pat.uwe.ac.uk> <4ffglc$ccv@bignews.shef.ac.uk>
- Date: Fri, 9 Feb 1996 14:31:46 GMT
-
- In article <4ffglc$ccv@bignews.shef.ac.uk>, thdb86%teach@dcs.shef.ac.uk (Damion Yates) writes:
- > R Ribeiro (rff-ribe@csm.uwe.ac.uk) wrote:
- > : Hello:
- >
- >
- > That sounds ideal, but will it read speed loaders?
- >
- >
-
- It reads speed loaders...I read several of my own tapes.
-
-
- > I think whats really needed is a complete rethink because at the moment it's not
- > possible to play multiloads that used different routines to the rom one, on any
- > emulator that I know of unless you use the actual tape or an image of it stored
- > as a sound file of some sort. What we need is something like a mixture of the
- > two, ways of doing it. a .tap format but with a varied baud rate, and an option
- > in an emulator to 'play' the .tap in like a .wav file so the m/c program is
- > fooled in to thinking its getting real sound data, having to use an option would
- > be like pressing play on the cassette recorder so I don't think thats a bad
- > thing. This would involve a rewrite of most emulators unfortunatly. It 'might'
- > be better just to hack the games so that they receive normal data using the rom
- > and so the emulator can fake this in the normal way.
- >
-
-
- Have you seen Waravejo handling .TAP with turbo-load routines?
- See it to believe!
-
- Bye,
- Rui Ribeiro
-
-
-